3D Animation, Modelling & Gaming

História da Animação e Jogos

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Publication in the Diário da República: Despacho n.º 11283/2020 de 16/11/2020

4 ECTS; 1º Ano, 1º Semestre, 30,0 T + 15,0 TP , Cód. 65436.

Lecturer
- Miguel Dinis de Oliveira (1)(2)

(1) Lead Professor
(2) Teaching Professor

Prerequisites
Not applicable

Objectives
A - To provide the student with knowledge about the history, aesthetics, and theory of animated film and games.
B - Students should be able to... in order to develop creative work.
C - To provide the student with a diverse visual culture within these two fields, in order to enrich their imagination.

Program
1. Animated Cinema:
1.1 The Prehistory of Cinema
1.2 Émile Reynaud's Optical Theatre
1.3 The Principles of Animation
1.3.1 From Visual Effects to Attractions: James Stuart Blackton's Lightening Sketches, Émil Cohl's Line Animation, Winsor McCay's Animated Cartoons
1.4 The Formation of the Industry in the United States
1.4.1 John Randolph Bray and the Organization of Work, Earl Hurd's Cel Animation, Rotoscoping by the Fleischer Brothers, Otto Messmer, and Felix the Cat
1.5. Disney Studios in the 1930s
1.6. American Studios Alternative to the Disney Model
1.7. Japanese Anime
1.8. Great authors of contemporary animated cinema
2. History of digital games
2.1 Arcades and the first games
2.2 The console revolution
2.2.1- First generation
2.2.2- Second generation
2.2.3- The 1984 crash
2.2.4- Other generations
2.3 The importance of the games market
2.4 New trends

Evaluation Methodology
Assessment by Attendance:
- In-class assignments - 10%
- Three mandatory assignments: 30% + 30% + 30%
Presentation of the assignments is mandatory for all students.
The student obtains approval for the course unit, in accordance with the provisions of Points 11 and 12 of Article 11 of the UPT Academic Regulations.

Assessment by Examination:
- Students who do not complete the three mandatory assignments or who have less than 8 in any of them are admitted to the examination.

Examination and resit: Submission of the 3 mandatory assignments and respective reports.

These rules, including the deadlines for submitting the assignments, also apply to working students (who should speak with the teacher to arrange the submission of the in-class assignments).

The student obtains approval for the course unit, in accordance with the provisions of Points 11 and 12 of Article 11 of the UPT Academic Regulations.

The student obtains approval for the course unit, in accordance with the provisions of Points 11 and 12 of Article 11 of the UPT Academic Regulations.

Bibliography
- Bendazzi, G. (1994). One Hundred Years of Cinema Animation . USA: John Libbey Publishing.
- Buchan, S. (2006). Animated Worlds. USA: John Libbey Publishing
- Sebastien, D. (2010). Cinema de Animação . 1. (Vol. 1). Espanha: Texto&Grafia
- Williams, A. (2017). History of Digital GAmes. USA: Focal Press

Teaching Method
Theoretical classes presenting and analyzing content, with the viewing of expository videos on the subject matter.

Software used in class
Not applicable

 

 

 


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