Cinema e Media Digitais

Digital Animation

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6 ECTS; 2º Ano, Anual, 30,0 PL + 15,0 TP , Cód. 837120.

Lecturer
- Vítor Hugo Cruz Gomes (1)(2)

(1) Lead Professor
(2) Teaching Professor

Prerequisites
Not applicable.

Objectives
A. Understand and apply the fundamental principles of animation using digital tools;
B. Create 2D animations using industry-standard software;
C. Apply basic notions of sound and image synchronisation;
D. Develop analytical and critical skills regarding animation works, relating them to film language;
E. Understand the stages of animation production (pre-production, production and post-production), applying them in a short 2D animation exercise.

Program
1. Historical context of animation techniques and analysis of key works;
2. Principles of animation;
3. Fundamental digital 2D animation techniques in industry-standard software;
4. Introduction to sound and image synchronisation: lip sync;
5. Animation production stages: pre-production, production and post-production;
6. Development of a short 2D animation exercise.

Evaluation Methodology
Continuous assessment:
1. Five in-class practical assignments (55%): the first is worth 15% and the remaining ones 10% each;
2. Final 2D animation exercise (35%);
3. Attendance (10%).
Pass mark: 10 out of 20.

Bibliography
- Halas, J. e Whitaker, H. (2009). Timing for Animation (2nd ed., updated by Tom Sito). Oxford: Focal Press
- Johnston, O. e Thomas, F. (1995). The Illusion of Life: Disney Animation. New York: Hyperion
- Wells, P. (1998). Understanding Animation. London: Routledge
- Williams, R. (2009). The Animator's Survival Kit (Expanded Edition). London: Faber & Faber

Teaching Method
1. Lectures on theoretical content with practical software demonstrations;
2. Analysis of case studies presented by the lecturer;
3. Guided practical exercises with individual supervision;
4. Presentation and collective critical analysis.

Software used in class
Adobe Animate

 

 

 


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