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Animação e Modelação 3D e Jogos

History, Scenarios and Characters

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Publication in the Diário da República: Despacho n.º 11283/2020 de 16/11/2020

4 ECTS; 1º Ano, 1º Semestre, 30,0 T + 15,0 TP , Cód. 65435.

Lecturer
- Lionel Martins Louro (1)(2)

(1) Docente Responsável
(2) Docente que lecciona

Prerequisites

Objectives

Program

Evaluation Methodology

Bibliography
- Aguiar, F. (2005). Modelagem de Personagem para Jogos com 3ds max 8. -: Érica
- Beane, A. (2012). 3D Animation Essentials. Inglaterra: Sybex; 1st edition
- Chong, A. (2007). Basics Animation: Digital Animation. Inglaterra: AVA Publishing; 0 edition
- Chopine, A. (2011). 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation. Estados Unidos: Focal Press
- Greenway, T. (2011). Photoshop for 3D Artists . Inglaterra: 3D Total
- Ratner, P. (2003). 3-D Human Modeling and Animation. Estados Unidos: Wiley
- Roberts, S. (2011). Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation. (pp. 456). Inglaterra: Routledge; 1st edition
- Su, H. e Zhao, V. (2011). Alive Character Design: For Games, Animation and Film. Inglaterra: Gingko Press

Teaching Method

Software used in class

 

 

 


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