3 ECTS; 1º Ano, , 7,0 PL + 14,0 TP , Cód. 31057.
Lecturer
- Luis Agnelo de Almeida (1)(2)
(1) Lead Professor
(2) Teaching Professor
Prerequisites
Objectives
O1 - Understand the basics of immersive VR and AR technologies and their applicability in an educational context.
O2 Analyse how VR and AR can be used to enhance the teaching-learning process.
O3 - Develop skills to create educational activities that integrate immersive technologies.
04 - Plan and implement the integration of VR and AR in different subjects.
05 - Evaluate the impact of VR and AR activities on the teaching/learning process.
Program
CC1. Introduction to Immersive Technologies
Basic concepts of virtual reality (VR) and augmented reality (AR)
History and development of immersive technologies
Working principles of VR and AR devices
Current outlook and future trends.
CC2. Designing Immersive Experiences.
Design principles for VR and AR.
Immersive content creation tools and platforms.
Storytelling and narrative techniques in virtual environments.
CC3. Educational uses of VR and AR.
Examples of the use of VR and AR in educational contexts.
Benefits and challenges of integrating immersive technologies in education.
CC4. Educational integration of immersive technologies.
Strategies for implementing VR and AR in the classroom.
Tools for creating VR and AR experiences.
Developing lesson plans and activities using immersive technologies.
Evaluate the impact of immersive technologies on learning.
CC5 - Final Project
Evaluation Methodology
Participation and contribution to classes and discussions (20%).
Development of practical activities throughout the semester (30%).
Final project: creation and presentation of an immersive experience (50%).
Bibliography
- Blokdyk, G. (2019). Immersive Technologies A Complete Guide. EUA: 5STARCooks
- Garcia, R. (2023). Realidade Aumentada E Metodologias Inovativas Na Educação. Lisboa: Dialética
- Melo, M. e Bessa, M. (2024). Introdução à Realidade Virtual?- Conceitos e Aplicações. Lisboa: FCA
Teaching Method
Lectures.
Practical laboratory sessions.
Case studies and group discussions.
Collaborative work and project development.
Software used in class
AR Tools and Technologies

















