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Engenharia Informática

Introduction to Web Programming

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Publication in the Diário da República: Despacho n.º 8644/2020 - 08/09/2020

6 ECTS; 1º Ano, 2º Semestre, 42,0 PL + 28,0 TP , Cód. 911933.

Lecturer
- Hélder da Corte Pestana (2)
- João Filipe Rodrigues Silva (2)
- Paulo Alexandre Gomes dos Santos (1)(2)

(1) Docente Responsável
(2) Docente que lecciona

Prerequisites
n.a.

Objectives
A. Develop HTML, CSS and javaScript code;
B. Encode static Web content;
C. Encode Web connectivity;
D. Implement Web interaction models;
E. Implement dynamic Web interfaces;
F. Implement client-side Web projects.

Program
1. Programming with HTML, CSS and javaScript;
2. Superclasses, subclasses and instances in HTML;
3. Coding content and interfaces in HTML5;
4. CSS styles coding;
5. Data structures in JavaScript;
6. JavaScript classes;
7. Dynamics, Interaction and Behavior;
8. Web Design Methodologies;

Evaluation Methodology
Continuous assessment:
Theoretical part (50%): Four closed-book tests with a minimum of 7 out of 20 on the arithmetic mean of the four tests.
Practical Part (50%): Practical Work with a minimum of 10 out of 20.
Exam:
Theoretical (50%): Closed-book exam with a minimum of 7 out of 20.
Practical Part (50%): Practical Work with a minimum of 10 out of 20

Bibliography
- Data, R. (0). w3schools.com - THE WORLD'S LARGEST WEB DEVELOPER SITE. Acedido em 10 de novembro de 2020 em https://www.w3schools.com/
- Geary, D. (2012). Core HTML5 Canvas: Graphics, Animation, and Game Development. Boston:: Prentice-Hall
- Haverbeke, M. (2018). Eloquent JavaScript - A Modern Introduction to Programming. San Francisco: No Starch Press
- Terlson , B. e International, E. (0). ECMAScript 2018 – Language Specification (9.th Edition, June 2018). Acedido em 10 de novembro de 2020 em https://262.ecma-international.org/9.0/

Teaching Method
1. Plenary theoretical-practical classes with exposition and debate - 28 hours;
2. Laboratory practice classes by classes in a software development environment - 42 hours;
3. Didactic support via e-learning, through the Moodle platform.

Software used in class
Visual Studio Code; Browser Google Chrome;

 

 

 


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