Design e Tecnologia das Artes Gráficas

Final Project

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Publication in the Diário da República: Despacho nº 9182/2020 - 25/09/2020

7.5 ECTS; 3º Ano, 2º Semestre, 45,0 TP + 3,0 OT , Cód. 964456.

Lecturer
- Ana Isabel e Sousa do Carmo (1)(2)

(1) Docente Responsável
(2) Docente que lecciona

Prerequisites
Not applicable.

Objectives
1. Organise and manage design projects
2. Demonstrate creativity and critical thinking
3. Understand the specificities of different formats and media
4. Make methodological decisions and plan independently
5. Argue and present results effectively
6. Reaffirm skills acquired throughout the study cycle
7. Understand the importance of ethics and social responsibility in design

Program
1. Design project
1.1. Briefing and timetable
1.2. Concept, mock-ups, final artwork
1.3. Formats and media
2. Portfolio and self-promotion strategies
2.1. Selection of work, presentation and organisation of content
3. Professional ethics
3.1. Ethical principles, social responsibility and sustainability

Evaluation Methodology
During the Frequency Assessment period, the assessment of the module is continuous and the final grade is calculated using the following weighting: Project 1 (20%) + Project 2 (80%).
The indicated assessment also applies to Erasmus students.
Students whose weighted average is equal to or greater than 9.5 (nine point five) are exempt from the exam.
Students who have attended at least 2/3 of the classes and have completed at least one of the projects are admitted to the Exam Assessment. The requirement to have completed at least one of the projects for admission to the exam also applies to working students.
During the Examination Assessment period, the two projects developed during the semester will be considered.
Approval for the module is obtained in accordance with the provisions of Points 11 and 12 of Article 11 of the IPT Academic Regulations.

Bibliography
- Barbosa, E. e Lemos, J. e Azevedo, M. e Machado, T. (2024). Código de conduta profissional para designers professional. Code of conduct for designers.. (pp. 1-22). _: International Council of Design
- Fine, P. (2016). Sustainable Graphic Design Principles and Practices. (pp. 1-256). : Bloomsbury Publishing
- Hugues, P. (2010). Exhibition Design. Londres: Laurence King Publishing
- Lorenz, M. (2021). Flexible Visual Systems: The Design Manual for Contemporary Visual Identitie. Germany: Slanted Publishers
- Myers, D. (2013). The Graphic Designer's Guide to Portfolio Design. New Jersey: Wiley
- Shaughnessy, A. (2005). How to Be a Graphic Designer: Without Losing Your Soul. Londres: Laurence King Publishing
- Welsh, C. (2013). Design: Portfolio: Self promotion at its best. Londres: Rockport Publishers

Teaching Method
1. Classes using lectures and demonstrations, with audiovisual support.
2. Active methodologies, focusing on Project-Based Learning (PBL) and Challenge-Based Learning (CBL).

Software used in class
Adobe Creative Cloud, Microsoft Office, Figma e Microsoft Teams.

 

 

 


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