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Ano Letivo: 2023/24

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Videoart

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Publication in the Diário da República: Registo Alteração R/Cr 295.1/2015 de 10-08-2018

5 ECTS; 1º Ano, 2º Semestre, 15,0 T + 45,0 PL + 3,0 OT , Cód. 602830.

Lecturer
- Nuno André Mourisco Ferreira da Silva (1)

(1) Docente Responsável
(2) Docente que lecciona

Prerequisites
Personal computer
Internet access
Headphones
English level B2 (minimum)

Objectives
a. Understand the use of video in art
aa. Political and social influence
ab. Acknowledge the role of technology in artistic expression
b. Development creative skills to make original innovative audiovisual content;
bb. Understand the process and method used in the creation of a videoart piece;
bc. Use production and editing skills to create an original project
c. Development of research skills that apply to the artistic creation;
cc. Understand the influence of the artistic avant-garde in the audiovisual industry.
d. Acquire relevant research, planning and communication skills
dd. Understand all the production phases in an artistic project
de. Setting the communication with the spectator

Program
1. What is videoart - historical context
1b. Mixed media in film
1c. Experimental film
2. Film and the different surroundings (the creative possibilities in videoart)
2b. The different platforms (installation, projection, interaction)
3. Production process of a videoart piece
3b. Possibilities in videoart - intention, raw material, organisation and communication
4. Analysis of relevant films and works of art
4b. Searching for formal methods and techniques in films and projects with historic importance
5. Project and research presentation
5b. Project presentation and discussion under to the class thematics

Evaluation Methodology

Bibliography
- Harrison, C. e Wood, P. (1992). Art in Theory 1900-1990. An Anthology of Changing Ideas. Oxford: Blackwell
- Meigh-Andrews, C. (2014). A history of video art. New York: Bloomsbury
- Rees, A. (2011). A history of experimental film and video. London: BFI
- Rush, M. (2007). Video Art. London: Thames & Hudson

Teaching Method
a. E-learning classes
b. Project tutorials

Software used in class
Microsoft Teams

 

 

 


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