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Ano Letivo: 2020/21

Informática e Tecnologias Multimédia

Development of Applications for Mobile Devices

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Publication in the Diário da República: Despacho n.º 9184/2020 - 25/09/2020

6 ECTS; 3º Ano, 1º Semestre, 42,0 PL + 28,0 TP + 5,0 OT , Cód. 814321.

Lecturer
- Vasco Renato Marques Gestosa da Silva (1)(2)

(1) Docente Responsável
(2) Docente que lecciona

Prerequisites

Objectives
1) Acquire skills in developing applications for mobile devices. 2) Use block programming tools (MIT - App Inventor) with manipulation of visual components of interaction with the user, layouts, sensors, among others, and programming of those components. 3) Work with tools for developing native applications for mobile devices for Android (Android Studio) and 4) native applications for other operating systems for mobile devices (Flutter) - Ios, Windows, among others.

Program
1. Fundamentals of Mobile Computing:
Mobility;
Evolution of mobile devices
2. Graphical interface, Navigation and Interaction:
Design area;
Block programming area;
Properties of components;
Handling of components.
3. Use of multimedia content and animation:
Image, sound, voice;
Canvas; ImageSprite;
Chamber; Player; TextToSpeech; SpeechRecognizer;
Translation services.
4. Messaging and Networking:
Notifier;
TinyDB;
MySQL
5. Maps and location:
Google Maps;
6. Sensors:
AccelerometerSensor;
BarCodeScanner;
Clock;
LocationSensor;
OrientationSensor;
ProximitySensor.
7. Publication of the Application
8. Programming with Android Studio - Java:
XML
FireBase Storage
Real time updates
9. Flutter Programming - Dart
Programming with widjets

Evaluation Methodology
The evaluation of the subject consists in the evaluation of practical work (30%) and in the realization of an evaluation project (70%).

Bibliography
(2016). App Inventor 2 - Essentials. (Vol. 1). New Jersey: Adobe Press
(2016). Desenvolvimento de Aplicações com Android Studio. (Vol. 1). Lisboa: FCA
(2019). Flutter Recipes : Mobile Development Solutions for iOS and Android. (Vol. 1). Berkley - USA: aPress

Teaching Method
In-person sessions, in which theoretical-practical classes and laboratory practice will be given. Tutorial sessions are also planned.

Software used in class
MIT App Inventor; Android Studio; Flutter; Moodle.

 

 

 


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