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Ano Letivo: 2019/20

Informática e Tecnologias Multimédia

2D and 3D Animation

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Publication in the Diário da República: Despacho n.º 12419/2016 - 14/10/2016

6 ECTS; 3º Ano, 1º Semestre, 45,0 PL + 30,0 TP + 5,0 OT , Cód. 814324.

Lecturer
- Júlio César Moita Jorge Ruivo da Silva (1)(2)

(1) Docente Responsável
(2) Docente que lecciona

Prerequisites
Not applicable

Objectives
Learning outcomes of the course unit At the end of the course unit students should be able to define the whole procedure of a 2D and 3D animation! Know the techniques and associated algorithms, and perform the procedures in Software.

Program
1. Introduction
1.1-The history of animation and visual effects
1.2-The digital process
2-Modeling
2.1-Basic modeling concepts
2.2-Basic modeling techniques
2.3-Advanced Modeling Techniques
3-Rendering
3.1-Rendering Concepts
3.2-Using Camera
3.3-Lighting
3.4-Textures and characteristic surfaces
4-Animation and effects
4.1-Basic concepts of animation
4.2-Basic Animation Techniques
4.3-Advanced Animation Techniques
4.4-Visual Effects
5-Post Production
5.1-composition
5.2-Export (image resolution and format definition)

Evaluation Methodology
Continuous assessment:
- Student attendance (5%)
- Tasks completed during class time (25%)
- Final Project (70%)

Midterm assessment:
- Final Project (100%)

Final assessment:
- Final Project (100%)

Bibliography
- Fridsma, L. e Gyncild, B. (2017). Adobe After Effects CC Classroom in a Book . (Vol. 1). Estados Unidos: Peachpit
- Kerlow, I. (2004). The art of 3D Computer - Animation and Effects. EUA: John Wiley & Sons
- Parent, R. (2008). Computer Animation- algorithms & techniques. EUA: Morgan Kaufmann Publishers

Teaching Method
Lectures providing key concepts. Practical sessions based on practical cases that enable the application of acquired concepts.

Software used in class

 

 

 


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