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Ano Letivo: 2016/17

Design e Tecnologia das Artes Gráficas

Multimedia Design III

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Publication in the Diário da República: Despacho nº 3359/2013 - 01/03/2013

5 ECTS; 3º Ano, 2º Semestre, 60,0 TP + 4,0 OT , Cód. 964431.

Lecturer
- João Manuel de Sousa Nunes Costa Rosa (2)

(1) Docente Responsável
(2) Docente que lecciona

Prerequisites
Basics of multimedia and flash.
Mastery of Photoshop and Illustrator.
Drawing skills

Objectives
I. Design multimedia products with social relevance
II. Develop multimedia, layuot and interaction skills
III. Apply design procedures
IV. Develop ideas using software allowing interaction
V. Demonstrate to have critical, autonomy and relational skills

Program
1 Design and co-design procedures and methods
2 Gadgets and needs; examples
3 The prototyping process. The IDEO case
4 Design: information and navigation
5 Interface design; buttons, comands, menus
6 Mockup and development of the prototype. Usability in group. Stakeholders
7 Design of players, buttons and content
8 Hypothesis of real implementation

Evaluation Methodology
Continuous assessment: practical exercises, aspects related with design thinking, prototyping, empathy, interpersonal relationships with mates/stakeholders.
Mid-term test.
Exams in approved examination periods.

Bibliography
- ., .. Sebenta da cadeira. Tomar: .
- Baggerman, L. (2000). Design for interaction. Beverly: Rockport Publishers
- Blauvelt, A. (2001). Unfolding Identities. In HELLER, Steven (Ed.). In Education of. (pp. 114-127). Nova Iorque: Allworth Press
- Nielson, J. (2001). Homepage usability. Indiannapolis: New Riders Publishing

Teaching Method
A)Lectures: discovery
B)Design thinking: 2D prototyppe
C)Co-design from manipulation and discussion
D)Research: information from stakeholders
E)Problem solving: design using specific software

Software used in class
Flash or similar as After Efects
Photoshop
Illustrator
Eventually InDesign for e-books

 

 

 


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